Tuesday, 28 February 2012

Running Shoe Development....



Research Project - Artefact's Rationale and Feedback

Artefact 1- Showing how the architectural design of a building can help the flow of light.
For this first artefact i wanted to look at how the form of a building can help the function of it too, a key part to my initial research project (the argument for form and function to work together). I was concetnrating on building an eco friednly design that allowed for it to wholey rely on natural light.
The first design and animation i put together for this artefact didnt work well and didnt represent what i wanted in full. I had my camera set up to move too quickly and at unhelpful angles. the movemnt of the light wasnt captured fully as the camera was moving too much. The feedback i received was helpful and i was told to look at using a camera going in one direction and moving very slowly. i was also told to look more at real world lighting and how this may affect different enviroments.

Before the final presentations i aim to re-do this artefact encompassing the feedback i received. I also want to look at the light use in more depth and maybe look at lighting a night time scene.

Artefact 2- Animating the structural Design of a building
The idea with the second artefact was to work on a grand designs (channel 4) based animation of the structural design of a house that would hopefully give the client of such a project a deeper insight into how the design would work and be put together.
I was much happier with this artefact as i felt it was of higher quality and portrayed my initial concept. Aniamtion was another important area in my research topect and a way in which 3d visualisation helps demonstrate both the form and fucntion of a design.
If i was to come back to this artefact again i would like to work in more detail of each room showing the different workings such as pipes and foundations.

Artefact 3- Displaying Realism in 3D Visualisation
Realism was said by... to be of real importance if 3d visualisaiton is to become an integrated part of design practise and so i concentrated on taking one room, a living room in this case and making it as real as possible.
The feedback i received from my first meeting was helpful and suggestions were that i looked at using a different camera angle, filling the enviroment more, using a good sense of D.O.F. and work on composting the image in photshop.
I took this on board and re-worked the image. All these areas helped but i still feel not fully happy with it and want to go back to the lighting within max and play around with it. There are also a few areas of modelling which i would like to change that i feel would make the peice more realistic.

V3 Train tracks

Monday, 27 February 2012

DMC V2/...Roads...where were going, we don't need...Roads!

Started modelling the parts for the second and third version of the De Lorean. Decided to put together some renders of the second version. Not too happy with the flames and will most likely end up doing them in after affects. Been working on some after effects environment for the car (holographic showroom) but again nothing worthy of putting up. Hopefully by next week will have some visuals. decided on the final studio to render the car in, so at the same time working on getting the textures perfect towards that lighting.



Sunday, 26 February 2012

Composite For artefact 3

Just tried a bit of a composite involving D.O.F and working on levels and lighting.

Thursday, 23 February 2012

Artefact 4 progress.

For artefact 4 I want to look animating the function of a design. My idea is to animate new running technologies which allows for data to be sent from the running shoes to a wrist watch.
Part of my research project focused on the need for both form and function to work together and so I also want to demonstrate that in the design and in the animation....


Monday, 20 February 2012

Rendering Differences and Realism Within 3D Vis

 ambient occlusion render

mental ray render
 v-ray render with less detail
v-ray render with more detail

Tuesday, 14 February 2012

V-ray interior test1

Thought i would test out a tutorial on interior lighting with v-ray on my house i have been making as part of my artefacts, i might use a different room as my final piece for one of them or develop this and add more detail, haven't fully decided yet.

Monday, 13 February 2012

V-ray testing

Just some tests in v-ray, lonnng way off what i am happy with but just thought i would post up some progress.



Saturday, 11 February 2012

De Lorean Progress....continued

So i've been getting to grips with rendering the car in V-ray, also using its RT active shade which is great.
Not done enough to be worthy of putting up a post of it rendered yet, but i've also been working hard on finishing off the modelling, much is internal in terms of wires and small detail, but i'm very close to finishing the doors and they have wing mirrors now which were missing. More De Lorean posts to come soon...

Friday, 10 February 2012

Artefact 2 Video

Decided this will be my first Artefact as i will re-visit my original first one later with better ideas.


Artefact 1-Josh Crooks. from Josh Crooks on Vimeo.

Saturday, 4 February 2012

Artefact 2 Progress

The House is nearly complete and ready to animate. I want to do a 'Grand Designs'  style visualisation of the structure falling into place. The final render will be of lower quality as it is more about displaying the buildings design, in terms of structural form and function, not aesthetics.

Thursday, 2 February 2012

Artefact 2

This is the model that will be used for my second artefact. I will be animating its build in a Grand Designs fashion to show its form and its function.